Devlog 23 April 2021 - Week 5
- McKenna Gameros

- Apr 23, 2021
- 2 min read
Updated: May 12, 2021
McKenna
This week, I worked on adding lore and dialogue to the game. I spent a while working on adding a dialogue system to the game, and while I was unable to finish implementing it before we presented our Alpha build, it is almost done and will support as much dialogue as I want to use in the game. I also wrote a little bit about the history of magic in our world and a brief intro to pyromancy to be found in books around the school.
Ryan
This week, I worked on coding the logic for the braziers/candles/lanterns. I also worked on converting the pieces of the environment Terry made into their respective blueprint classes, and setting up the levels present in the alpha.
Danny
This week, I ported my fireball and ice wall into the shared project, as well as touched up their code. I also began experimenting with animation events to make a more visually interesting fireball animation. I designed the general concept for the alpha level, as well as gave Terry sketches to go off of.
Geoffrey
Most of this week was spent trying to hone the movement mechanics, and began implementation of player progression. Gliding now completely halts the fall of the player upon activation, and the player now has a "player level" that increase over the course of the game, unlocking the abilities over the course of the game. I also helped compile the game and handled the hosting of our playtest and Alpha builds.
Terry
I completed and assembled almost the whole map for Ignis' Alpha release. About 95% of the world was built during this week. The final 5% needs more decorations and spice for the environment (this includes more of the upper floor's walls breaking apart from the building) and the final throne area where the player faces the ice wizard. In addition, about 50% of the models I created are fully unwrapped and optimized. Plans for beta were made which are to create textures for all models and to finish up assembling the world. Images below show the state of the world.
Jasmine
I completed the base mesh for all characters that are in the game, including the player, ice mage, and pyromancers. The meshes are all retopologized and unwrapped, and have base textures that were polypainted in Zbrush.

Sophia
This week I finished up a majority of the player animations including, Idle, Run, Jump, and Wall Run. In addition to this, I created the Ice Mage's idle animation. The pyro mage is currently skinned to the base rig but is still being worked on.

































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