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Devlog 11/5/2020
Dylan This week the team came full circle. Initially, this game was envisioned to be a linear experience, with quests and less open-ended...
Devlog 10/29/2020
Dylan Hello! After last week's prototype, the team received a lot of constructive criticism for our game's design, especially regarding...
Devlog 10/21/2020 - Dylan Valev
For the past week, the Dough Deep team really focused on our feedback from playtesters. During playtesting, we received a variety of...
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